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[GMS v90] 客戶端各類地址分享 (All "Client Hack" Addresses)

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  • TA的每日心情

    2022-12-15 19:48
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    发表于 2022-12-1 17:36:35 | 显示全部楼层 |阅读模式
    本帖最后由 小强 于 2022-12-1 17:38 编辑

    [Java] 纯文本查看 复制代码
    // 玩家頂傷
    00C7D6C0 -> db 2147483647.00000
    
    // 楓幣丟出的最大限制
    00917612 -> db 2000000000
    
    // ADBoard 最大長度
    00A5CBCF -> 7F
    
    // 說話頻率限制 Bypass (預設狀態是 0x74/JE)
    004B2A70 -> JMP (db EB)
    
    // 兩秒內說話次數限制 (預設狀態是 0x73/JNB)
    004B2ABA -> JMP (db EB)
    
    // 說話字數長度限制 (預設是 46)
    // -- This can be modified to reach up to 256 characters ;)
    009E9385 -> db 127
    
    // 髒話限制 (預設是 0x75/JNZ)
    008702FA -> JE (db 74)
    
    // Tubi + Super Tubi
    004A76E5 -> NOP (db 90 90) ; !this->m_bExclRequestSent
    004A7705 -> NOP (db 90 90) ; bIgnoreDeadState || this->m_pCharacterData.characterStat.nHP > 0
    004A7716 -> NOP (db 90 90) ; get_update_time() - this->m_tExclRequestSent >= tTimeInterval
    
    // Droppable NX
    00531844 -> NOP (db 90 90 90 90 90 90)
    00531856 -> NOP (db 90 90 90 90 90 90)
    
    // 技能特效更改 Bypass
    00B8234A -> JMP (db EB)
    
    // AP Check Removal (nAP > 200, "Please use AP")
    00B82429 -> JMP (db EB)
    
    // 讓GM可以丟東西 (預設限制是 0x74/JE)
    00531515 -> JMP (db EB)
    
    // 讓GM可以丟楓幣 (預設限制是 0x74/JE)
    00917505 -> JMP (db EB)
    
    // Let GM/Admins 可以攻擊 (預設限制是 0x74/JE)
    00A7B859 -> JMP (db EB)
    00A838A8 -> JMP (db EB)
    00A882E4 -> JMP (db EB)
    00A95DA6 -> JMP (db EB)
    00A8C554 -> JMP (db EB)
    
    // Bound Jump Foothold Bypass (Floor Jump) 地板跳躍
    00AA89AF -> NOP (db 90 90 90 90 90 90)
    00AA89BE -> NOP (db 90 90 90 90 90 90)
    00AA89F1 -> NOP (db 90 90 90 90 90 90)
    00AA8A00 -> NOP (db 90 90 90 90 90 90)
    00AA8A22 -> NOP (db 90 90 90 90 90 90)
    00AA8B17 -> NOP (db 90 90 90 90 90 90)
    
    // Falldown Foothold Bypass (Infinite Flash Jumps)
    00A7B4DB -> NOP (db 90 90)
    00A7B4DD -> NOP (db 90 90 90 90 90 90)
    
    // 刪除角色拔掉刪角確認 No-PIC bypass (Fake PIC)
    00675C15 -> JMP

    [AppleScript] 纯文本查看 复制代码
    // Pre-BB Gr2D DirectX 窗口模式客戶端啟動 ( << 直接視窗化的意思)
    00B4F535 -> MOV DWORD PTR DS:[D8E7D0], 1
    00B52A18 -> MOV EAX, 0
    
    // 啟用圖形 Gr2D FPS 切換
    00B52D2C -> NOP (db 90 90)
    00B52D2E -> NOP (db 90 90 90 90)

    [AppleScript] 纯文本查看 复制代码
    加密/客戶端更改
    
    
    // 客戶端語言環境 (GMS 客戶端語言環境是 08)
    004BB5F1 -> 4F
    
    // IGcipher Encryption Keys
    // -- IGcipher::innoHash
    00BB3B3E -> C65053F2
    // -- IGcipher::innoDecrypt
    00BB3C3B -> C65053F2
    // -- IGcipher::innoEncrypt
    00BB3BD3 -> C65053F2
    
    // Rename ijl15.dll, ty justin
    01160092 -> db 'ijl15.dll'
    
    // CLogo client modifications.
    006B23CA -> modify 514 to 0FF to remove the ability to skip CLogo.
    006B2427 -> modify to millisecond time. ex 0x915E is a 37.2 second long intro.
    006B24AE -> modify to 7F, though unncessary. length interval check for Wizet.
    
    // Disable CLogo entirely.
    -> NOP address 006B1F7D~006B1F90
    006B1F7D      90                    NOP
    006B1F7E      90                    NOP
    006B1F7F      90                    NOP
    006B1F80      90                    NOP
    006B1F81      90                    NOP
    006B1F82      90                    NOP
    006B1F83      90                    NOP
    006B1F84      90                    NOP
    006B1F85      90                    NOP
    006B1F86      90                    NOP
    006B1F87      90                    NOP
    006B1F88      90                    NOP
    006B1F89      90                    NOP
    006B1F8A      90                    NOP
    006B1F8B      90                    NOP
    006B1F8C      90                    NOP
    006B1F8D      90                    NOP
    006B1F8E      90                    NOP
    006B1F8F      90                    NOP
    006B1F90      90                    NOP
    006B1F91      90                    NOP

    [AppleScript] 纯文本查看 复制代码
    登錄介面修改
    
    // Move the Login Screen Dialogue Box to coordinates
    006A25B6 -> Change -0x2C to new Y-value
    006A258B -> Change -0x60 to new X-value
    -- For integer coordinates > 0x7F adjustment:
    -- You must remove the last DWORD and move all remaining assignment up.
    -- Then, push an integer rather than a single byte.
    006A2570  |.  89BE 4C010000 MOV     DWORD PTR DS:[ESI+14C], EDI
    006A2576  |.  8D8E 58010000 LEA     ECX, DWORD PTR DS:[ESI+158]
    006A257C  |.  C645 FC 0B    MOV     BYTE PTR SS:[EBP-4], 0B
    006A2580  |.  E8 E4923500   CALL    009FB869
    006A2585      68 00010000   PUSH    100
    006A258A  |.  90            NOP
    006A258B  |.  90            NOP
    006A258C  |.  90            NOP
    006A258D  |.  5B            POP     EBX
    
    // 修改 usernames/password 的界面顏色
    006A2B47 -> Change 0xFF[5D3C1D] -> To your own Hex Color Code. [Ex: 0xFF000000 is Black]
    
    // 移動登入按鈕座標:
    006A283F -> 0x4F
    006A2841 -> 0x4C
    
    // 移動密碼欄位
    006A2C78 -> 0x29
    006A2C7A -> 0x28
    
    // 移動ID欄位
    006A2BDC -> 0xF
    006A2BDE -> 0x28
    
    // 移動保存email欄位
    006A28B9 -> 0x16
    006A28BB -> 0x17
    
    // Checkmark(那個勾勾)
    006A2E8C -> 0x17
    006A2E8F -> 0x16
    
    // 關閉跳到官網的按鈕
    006A2A98 -> 0x58
    006A2A9A -> -0x61 (Enable: 0x57)
    
    // 關閉邀請按鈕
    006A2A21 -> 0x44 (Enable: 0x58)
    006A2A23 -> -0x55 (Enable: 0xF)
    
    // 移動忘記ID按鈕
    006A2930 -> 0x52
    006A2932 -> 0xD
    
    // 忘記密碼的左標軸
    006A29A7 -> 0x67
    006A29A9 -> 0xD
    
    // 關閉遊戲的座標軸
    006A2B0F -> 0x52
    006A2B11 -> 0xAE

    [AppleScript] 纯文本查看 复制代码
    這是舊的 Windows 8 漏洞修復
    
    // Windows 8, 8.1, and 10 Support (Pre-BB)
    // ** First Method - Performing a kernel32 2000ms sleep code-cave.
    // AoB: 68 00 08 00 00 ?? FF 15 ?? ?? ??
    // -> Address Call [006035E2]
    006035E2  |.  E8 C9DC5D00   CALL    <JMP.&dinput8.DirectInput8Create>
    // -> Address Call [006035ED]
    006035ED  |.  E8 7A297900   CALL    00D95F6C
    // -> Address Code Cave [00D95F6C]
    00D95F6C   $  90            NOP
    00D95F6D   .  90            NOP
    00D95F6E   .  90            NOP
    00D95F6F   .  90            NOP
    00D95F70   .  68 00200000   PUSH    2000                             ; /Timeout = 8192. ms
    00D95F75   .  FF15 E0D1C600 CALL    NEAR DWORD PTR DS:[<&kernel32.Sl>; \Sleep
    00D95F7B   .^ E9 72D686FF   JMP     006035F2
    00D95F80      90            NOP
    00D95F81      90            NOP
    00D95F82      90            NOP
    00D95F83      90            NOP

    [AppleScript] 纯文本查看 复制代码
    這些是定制的隨機測試
    
    // Modify the background color of item description tooltips
    // Hex value represents binary representation. Values are in ARGB format.
    // Orion Colors: [Default=0x32630F3D] [Premium=0xA007070A]
    00A0106C 0F8                 and     eax, 3FFFC0h -> 25 [C0 00 FF 3F]
    00A01071 0F8                 add     eax, 0A0000040h -> 05 [40 00 00 A0]
    
    // To allow unique TVmedia on MapleTV's (assign each media to NPC ID)
    // we must modify the addresses below.
    // the objective here is to nop the two pop ecx, nop the randomizer calls,
    // and modify the mov edi, eax register to mov edi, [edx] for ptr [edx+0]->dwTemplateID
    // *all below addresses are for v90.
    
    00763247      56            PUSH    ESI
    00763248      FFB0 40040000 PUSH    DWORD PTR DS:[EAX+440]
    0076324E  |.  C745 FC 10000>MOV     [LOCAL.1], 10
    -------------------------------------------------------------
    00763255      90            NOP
    00763256      90            NOP
    00763257      90            NOP
    00763258      90            NOP
    00763259      90            NOP
    0076325A      90            NOP
    0076325B      90            NOP
    0076325C      8B3A          MOV     EDI, DWORD PTR DS:[EDX]
    -------------------------------------------------------------
    0076325E      8D45 08       LEA     EAX, DWORD PTR SS:[EBP+8]
    
    代碼:
    更新:這是我關於將“WZ”擴展名修改為您自己的註釋。它適用於任何客戶端版本。
    
     Modifying the game client's ResMan "WZ" extension to our own.
    ; To easily find the extensions, use the AoB: 77 00 7A 00
    
    ; -------------------------
    ; PE Unicode String Dump:
    ; -------------------------
    00B520FA   PUSH    00CC61A8                ; %s.wz
    00B51D0D   PUSH    00CC6214                ; Base.wz
    
    ; ------------------
    ; Assembly Section:
    ; ------------------
    00CC61A8                     unicode 0, <%s.wz>,0
    00CC6214                     unicode 0, <Base.wz>,0
    
    ; Unicode stores characters as two bytes:
    ; [25 00] -> %
    ; [73 00] -> s
    
    ; [2E 00] -> .
    ; [77 00] -> w
    ; [7A 00] -> z
    
    ; We modify the unicode and change it to a <.or> extension with
    ; the following bytes:
    ; [6F 00] -> o
    ; [72 00] -> r
    
    ; Nexon iterates all files under %s.wz EXCEPT for Base, so we
    ; must change from the 'Base.wz' unicode to 'Base.or':
    ; [42 00] -> B
    ; [61 00] -> a
    ; [73 00] -> s
    ; [65 00] -> e
    
    ; [2E 00] -> .
    ; [77 00] -> w => [6F 00] -> o
    ; [7A 00] -> z => [72 00] -> r
    
    ; Nexon may check for Base.wz in the MapleStory module, but
    ; not 'List.wz' as that is in two different DLLs. In order
    ; to use 'List.or', two additional files must be updated.
    
    ; -> Canvas.DLL - Modify 'List<.wz>' to 'List<.or>'
    ; -> PCOM.dll   - Modify 'List<.wz>' to 'List<.or>'
    
    ; NOTE: It is infinitely easier to open up a Hex Editor like HxD,
    ; search for the AoB as hex bytes, and update the raw string there.
    ; No need to go through the trouble of messing with DB/DD values in olly.

    专注于GMS研究,有偿调试架设,全网最低,公益群:915210346。
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